only touch and ranged touch spells need to hit the ac. Now if younlook at something like scorching ray instead, both of those spells. Overall, Jim's Magic missle probably comes out slightly ahead (5 average damage per missle that lands not counting the effects from nat 1s and. That's when the sorcerer says those magic words. Find out the rules, tips and tricks for this iconic DnD spell in 5e. Each dart hits a creature of your choice that you can see within range. We put together a few p. Magic Missile Barrage (4e Power) 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. 1st level magic missiles + transformation + spiritual weapon should be 17. Both the numbers of hit dice (15) and the "+45" from the CONSTITUTION bonus seem to indicate the Night Hag is. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. Range: 150'. It maintains the same properties in the latest edition; automatic hits with multiple projectiles for low damage. Deflect Missiles. It's a guaranteed kill of a minion or an atrocious 4 damage to a larger creature. Jeremy Crawford previously noted that the Magic Missile spell causes a separate concentration roll by a spell caster for each hit. 5 damage. No, Magic missile is not an attack. Another thread I was in got nearly derailed by a discussion about Magic Missile, and I've got a few questions about the spell and how it works, or at least, how you all choose to play, since I kind of feel like it's mostly a personal decision, since the difference between the options doesn't have a major impact on gameplay. Suddenly that first level Magic missile gets a lot more powerful, dealing anywhere from 3-6 damage per missile, if you’re a Wizard with an Intelligence bonus of only +1, but more likely you’ve got at least a +4 by level 10, if not the max of +5. An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a. Hey guys, this may be my most op dnd 5e build to date, so let me know what you think of it in the comments. Thunderwave doe 3d8 damage, half on a successful Con save. S. The. Orb does 13. It's good stuff. Specific parts of a creature can’t be singled out. Make a ranged spell attack for each missile. Acolyte; Join Date: 1/29/2018 Posts: 12 Member Details #22 BDalts. I know the 2nd benefit does not work because magic missile does not require an attack roll. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. Ignoring Hexblade's Curse, a sixth level MM would deal 7x (1d4+1+int mod) assuming 20 int, that gives 68 average damage. Magic Missile 5E is a 1st level evocation spell, which is only natively available to Sorcerers, and Wizards. So what this is saying is that the wizard will ignore the illusion if they cast magic missile but not if they cast fire bolt. Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. It is a more resisted type of damage, but you can also take elemental adept fire to change that. A spell or weapon/improvised attack). The Attack must use a Finesse or a ranged weapon. ago. A spell tells you which dice to roll for damage and whether to add any modifiers. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of. Guaranteed 3x 1d4+1 damage for an average of 10. Each effect does different damage. 2. Jim's Magic Missile. Range: 150'. Hexblade's CurseA magic missile is not an attack, so you get no extra damage from hex. The portion about Death saves follows from the RAW rules about Concentration checks, though is much more niche in whether a DM would ever actually do so. Magic missile’s average damage is 10. By rule, magic missile doesn’t involve an attack, but as DM, you’re empowered to ignore/change rules. Magic Missile; Wand of Magic Missiles; 4e Powers and Rituals. " Same with psychic daggers from the soul knife, as it is a manifestation of the. Simply put if you cast magic missile you don’t roll 3d4+3 you roll 1d4+1 and apply it to each dart. In my campaigns, Magic Missile is a "signature spell", one of those spells that is different for every caster. Magic Missile (1st-Level Spell; Requires a Spell Slot). Magic Missile is good to keep around for the auto-hit and force damage, but I would probably drop it by level 7, maybe 9 at the latest. When you cast this spell using a spell slot of 2nd level or. After the missiles strike, they ricochet to a number of targets up to the number of missiles created by the spell. Yeah but you need to roll to hit with chromatic orb. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Does the Hexblade Warlock feature "Hexblade's Curse" stack with magic missile (a spell from the sorcerer and wizard spell list). A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. A dart deals 1d4 + 1 force damage to its target. LMP. Assume Bill the Wizard has an allergy. Gloves of Missile Snaring Wondrous item, uncommon. However, Heroes of the Fallen Lands changed Magic Missile to be more like its earlier iterations, where it was just a guaranteed hit, with reduced damage to compensate. (I would rule that a non-damaging spell would not be. so at level 20 you can use 10d10 on your magic missile with harvest's scythe. Specific parts of a creature can’t be singled out. A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. 9 Replies. Shield allows you to cast it as a reaction when you are "targeted" by magic missile, although exactly how you know is not specified. 0a. Suddenly, we’re looking at a potential 7-10 per missile, which means 21, 24, 27, or 30 damage. Level: 1. This is the only shield in the game that comes with a ready-made curse baked in. Each dart hits a creature of your. The rules for Magic Missile are found in the Players Handbook on page 257. Now, the official ruling on magic missile is that you make one damage roll and each missile does that much damage. . Wand of Magic Missile 5e – Gain the power of consistent damage. To put numbers to the argument, Magic Missile does (1d4+1)*4 when cast at second level (Average of 14 damage). The caster can shoot. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. When you cast this first level spell, you fire three magical darts that deal 1d4+1 force damage to one or multiple targets. magic missile deals max 15 averaging at 10. The target creature must be seen or otherwise detected to be hit, however, so near. 875 average damage per use. " The rules for rolling damage clearly states, "If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. On a 1 to 5, the tarrasque is unaffected. Certain key items in Baldur's Gate 3 can greatly enhance your gameplay experience, such as the Boots of Speed and the Corvid Token. Magic missile, also referred to as battlestrike, was a spell that cast bolts of pure force from its caster's fingertips. or. They are 2 distinct and different actions. Since the wand of pyrotechnics is not casting a spell nor is it making an attack (no attack roll) it does not break invisibility. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to the damage roll of any wizard evocation spell that you cast. Since magic missile is capable of hitting multiple creatures, it cannot be twinned. Other notable items include the Cloak of. It's the worst damage of any (leveled) spell in the game. For 1 charge, you cast the 1st-level version of the spell. This is situational, of course. CASTlNG A SPELL AT A HIGHER LEVEL When a spellcaster casts a spell using a slot that is of a higher levei than the spell, the spell assumes the higher levei for that casting. A dart deals 1d4 + 1 force damage to its target. if your Spell Attack bonus is +10 and your opponents AC is 18). That's topped by a single Greatsword attack by an 18 STR fighter (11 avg). If you can trigger the weakness, though, the damage dealt is pretty strong for a 1st level spell. Before the Spellplague and after the Second Sundering, magic missile grew in power as its spellcaster did,. Range: 150'. Each dart targets a creature of your choice that you can see within range. So on average, 108 damage, assuming 20 cha, 20 int. Now obviously only casting Magic Missle would be boring and easy to counter with Shield so I'm looking other spells that can be reasonably flavored as being related to Magic Missile. • 11 yr. On a hit, a missile deals 2d4 force damage to its target. <a title="The Ultimate Magic Missile 5e Guide:. The technical formula was 3 (1d4+1). If you cast Magic Missle with a 9 th level slot, it's a 9 th. Re: [3. Saving throw, yes. A Wand of Magic Missiles 5e is a magical item that shoots out up to five magical missiles that deals 1d4+1 force damage each. Magic Missile Source: Player's Handbook 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. 5 damage as it has a 25% chance to miss its effectives are 7. When you cast this spell using a spell. To elaborate a bit, ". - Reflective Carapace. Item Tags: Warding Jewelry. #3 Jan 12, 2018. Magic missiles deal damage separately and they would rarely hit at exactly the same time; hence, separate rolls per misslie. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. This includes enemy creatures in a melee. FORCE MISSILE MAGE. Concentration is a constitution saving throw. Jeremy Crawford previously noted that the Magic Missile spell causes a separate concentration roll by a spell caster for each hit. A single target also taking 2d6 extra since the class is hitting for trigger. That is why. From D&D Wiki. On a hit, a missile deals 2d4 force damage to its. In the case of Magic Missile the book seems pretty clear that if you're not rolling you're not attacking, and I'd say Hex doesn't apply. If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. Each dart hits a creature of your choice that you can see within range. Dnd 5e Magic Missle requires you to be able to see the target. Cantrips—simple but powerful spells that characters can cast almost by rote—are level 0. Jeremy Crawford specifically ruled on Concentration saves and Magic Missile requiring each missile to force a new save. Re: Help me build Captain Magic Missile, please. In this case, Magic Missile. )Witch Bolt requires you to stay within 30 feet of the enemy, which is very uncomfortable for a wizard. It's the same as using a potion. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. The "Damage Rolls" section of the rulesMagic Missile 3x(1d4+1) damage, single or multiple targets. This means a couple of different things. And the Magic Missile spell (PHB p. You gain a +1 bonus. Nowif you look at something like bestow curse instead, the wording is “your attacks and spells deal an extra 1d8 damage” so it would only be 1d8 damage on top of the missile damage. Every spell has a level from 0 to 9. For so basic a spell. The Arcane Firearm feature says:. The errata for the PHB states that:. At first level, you might be rolling 3d4+3 damage for your magic missile spells, giving you a result of 6-15 points of damage. It can also be used in place of a. Magic Missile. These wands could cast magic missiles, with up to seven charges, before potentially crumbling to ash. Notes: Resistance: Force, Warding, Jewelry. Unlike the darts created by magic missile, these did not automatically hit their targets and had to be properly aimed by the. You are not using any verbal, somatic, or material components when you use a magic item. It can also be used in place of a ranged basic attack. Basically if I understand, the only restriction is the specific restrictions listed on specific Attunement descriptions (eg, Robe of the Archmagi requires an arcane magic user of a specific alignment). While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. You divide the damage as you cast Magic Missile. The wand itself has no restriction on what class can use it, so any class can be it barbarian, rouge, or a caster who know the spell magic missile. When attacking with a weapon, you add your ability modifier--the same modifier used for the attack roll--to the damage. For magic missile, this happens once. Magic missile is cool. S. A Ring of Shooting Stars D&D 5e magic item provides a unique long-ranged option for monks who want it. Even a 1d12 cantrip works out to only 4. So if someone uses a spell that involves hitting you with a ranged weapon attack, you'll be able to deflect it. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property. Jim's magic missile was an evocation spell similar to magic missile, but riskier and potentially more powerful. The real question. Class Features. 5 and 4. The 9 Best (And 9 Worst) First-Level Sorcerer Spells In D&D 5e. Each dart hits a creature of your choice that you can see within range. Its most basic ability is casting Faerie Fire, a powerful spell. 1. 257, also in the online Basic Rules) has this effect: You create three glowing darts of magical force. Spell 1. It deals a small amount of force damage to a target, and does not require an attack roll. I'm thinking of making an uber-specialized Magic Missile wizard. Evocation: 1 st Level. Magic missile is a single effect that damages multiple targets. This video explains and demonstrates how the magic missile spell works in dungeons and dragons 5e. The darts all strike simultaneously, and you can direct. At Higher Levels. I also knew that. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. The damage from Magic Missile is applied at the same moment, so the dice roll for damage can be combined. 5 estimated from the advantage, for a total of 9. A dart deals 1d4 + 1 force damage to its target. The general rule is: If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack. Find out the casting time, range, components, duration, school, and damage of this spell, as well as the opinions and questions of other players on D&D Beyond. The old version got all that and more: Item bonus from Staff of Ruin/Bracers of the perfect shot/Goblin Totem weapon. Paid Sponsor Link: MISSILE! A gygaxian spell from the 70's still going in 2020!Music:Fela by EgoziTurkish. yes, you can! spell slots are not bound to a class, so you can use them for whichever spell you have access to. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in. However, eldritch blast does proc it because it has multiple. Magic Missile 5e. Magic Tattoo Options *this tattoo is from Tasha’s Cauldron of Everything. Before the Spellplague and after the Second Sundering, magic missile grew in power as its spellcaster did, so that more experienced wizards or sorcerers cast more bolts with a. Originally Posted by Man_Over_Game. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to the damage roll of any wizard evocation spell that you cast. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. and other countries. For example, the Ranger spell Lightning Arrow. 128How Does Fury of the Small Work with Magic Missile? Magic Missile is a spell that deals damage, so Fury of the Small can be used when casting it. stun, etc. Even assuming max damage combined, 3 (4+1)=15, Magic Missile provokes a single DC 10 saving throw, which you'd fail *less than* 1/3rd of the time. But the DARTS created by the spell are what are doing the damage. Alchemy Jug 5e – Encourages creative (liquid-based) ideas. Turns out if your opponents AC is 8 or more higher than your spell attack bonus, it is better to use the regular Magic Missile (e. The level 10 evoker ability (empowered evocation) lets. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. ' Whichever way you slice it, RAW, there's no getting out of. The type of this damage is determined by your patron: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid). So, a spell like Inflict Wounds requires a melee (within 5 feet) spell attack. Magic Missile. You also had said that the spell never misses - but this isn't quite true. Since magic missile doesn't require an attack roll, it won't proc the effect. It adds the Cold descriptor to the spell) and Energy. Magic Missile. The spell has no saving throw, spell resistance, or. 5. The rules are pretty straight forward, you can't target a creature with total cover, which a window can provide, so you can't even start the attack to begin with. Wondrous Item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. Taking a deep breath, a human covered in. 103). At will: detect magic, magic missile. ”Spell Level. If you can trigger the weakness, though, the damage dealt is pretty strong for a 1st level spell. Non lethal damage in Advanced Dungeons & Dragons 5th edition refers to any damage that doesn't directly kill a creature by bringing it to, but not below, 0 HP. You roll 1d4+1+CHA+INT and multiply it by 8 to get your total damage. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Dungeons & Dragons co-creator Gary Gygax introduced the Magic Missile spell in the original game’s first supplement, Greyhawk (1975). You can choose the tattoo to be what illuminates when you cast the spell. It's multiple sources of damage that all use the same single dice roll. In case my previous calculation is correct - Do you actually roll separate rolls or perhaps use only one roll that is applied to all of the darts? Thanks in advance, any help is appreciated! Magic Missile states in it's description: Each dart hits a creature of your choice that you can see within range. You create three glowing darts of magical force. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Radiant Soul doesn't do anything during this step of the spell's resolution. Creating new spell slots or sorcery points (in the PHB the section detailing this is called "Flexible casting". (PHB 194) Since magic missile never rolls, it is not an attack. ) Jim's Magic Missile. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. For example, the Ranger spell Lightning Arrow. It gives any character a reliable fallback option. I know the 2nd benefit does not work because magic missile does not require an attack roll. Evil Mage Legacy This doesn't reflect the latest rules and lore. Jim's Magic Missle needs an attack roll for each dart, and interacts very unfavorably with disadvantage. Dragon Of Icespire Peak Cover Art By Grzegorz Rutkowsk. Magic Missile. Strictly RAW, Magic Missile can only target creatures. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. A. At 4th level Magic Missile does (1d4+1)*6, average of 21. Navigating the realm of magic in Dungeons and Dragons can prove to be quite challenging. 9 Magic Missile. any attack that hits an unconscious foe is a critical hit, and critical hits count as two death saves. Start 3 levels of artificer battle smith and give your SD wands of magic Missile to use as your bonus action and get heavy armor+ con proficiency. Cloak of Protection 5e – Stylish and hard to hit. The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. A dart deals 1d4 + 1 force damage to its target. M. A dart deals 1d4 + 1 force damage to its target. A insubstantial, magical glowing arrow is created, which hovers next to the caster. I wish to confirm my readings of the rules. Magic missile or Burning hands. The division is more for thematic flavor and for class specialization. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly 5e, but also PBtA, Forged in the Dark and OSR). Heading off the list is one of the most reliable and underappreciated spells in the game: magic missile. At 3rd level Magic Missile does (1d4+1)*5, average of 17. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. 2/day each: plane shift (self only), ray of enfeeblement, sleep. CASTlNG A SPELL AT A HIGHER LEVEL When a spellcaster casts a spell using a slot that is of a higher levei than the spell, the spell assumes the higher levei for that casting. . It deals a small amount of force damage to a target, and does not require an attack roll. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one. It is a 30 plus year old name with strong van painting vibes. The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. Night Hag Items: A night hag carries two very rare magic items that she must craft for herself If either object is lost, the night hag will go. So, Wand of Magic Missiles: Yes. A insubstantial, magical glowing arrow is created, which hovers next to the caster. It’s only edged out of first place by the cinematically satisfying explosive arcane Fireball spell. Each dart hits a creature of your choice that you can see within range. LLK. Since magic missile doesn't require an attack roll, it won't proc the effect. Ok. Re: Magic Missile Machine Gun. In those 3 castings I did 204 damage. Emphasis mine. Chaos Bolt requires a ranged spell attack. Each dart hits a creature of your choice that you can see within range. You can increase the spell slot level by one for each additional charge you expend. Wands. It depends on the spell. The only thing that stops magic missile is the shield spell (also level 1). Magic Missile. Skorm_S_S. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Here’s are the important components of the build: Hexblade 1/Evoker Wizard 10+. You can put the text of Magic Missile up in your VTT and use it to calculate and apply damage to your target. With a 6th level Magic Missile, our wizard would fail 94% of the time. They automatically hit. With decenies came nihilism and now you could be considered evil. I’m sure there’s some sweet spot where Guiding Bolt might be better for damage, but Magic Missile will almost always be better, even with advantage. The Shield of Missile Attraction, a rare magic item that requires attunement, has the following curse:. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Components: V, S. Concentration is a constitution saving throw. The "why" seems to be. RELATED: Dungeons & Dragons:. Most wands are wood, but some are bone. Due to magic missile's "one damage roll for all darts" rule, it seems like there are a good number of ways to up the damage on this spell. The mirror image spell has no effect on magic missile, which doesn't. The arrow inflicts 1d6+1 damage. a ranged spell attack for each missile. Neither roll-to-hit nor saving throw, 100% chance to do its damage. The reason the PHB uses "sources of damage" instead of "each time hit" is because some damage sources use a saving throw instead of an attack roll, or automatically cause damage. Artificer's Artilerist subclass can add 1d8 to one damage roll at level 5. Deflecting or catching a missile is training based (think about the '70 series Kun-Fu) it does not require the expense of Ki points (but, throwing it after you caught it does require the use of Ki: "If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as. 57. It is specific about what events cause it to end. The old version of magic missile was indeed dodgeable, and was treated as a typical spell, roll for hit, and then for damage. You roll 1d4+1+CHA+INT and multiply it by 8 to get your total damage. Many of the original concepts have become widely used in the role-playing community across many. It wasn't always like this though. Vision: The sense or ability of sight, or something seen, an object perceived visually. Showcase them and energy admixture those bad boys up to 2d4 apiece. Share. Plus the missile could be magicked or poisoned so even a scratch could have bad effects (assuming the. Weapons and Armor Proficiency: Force missile mages gain no new weapon or armor proficiencies. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra. net Learn how to cast a spell of magical energy that deals 1d4+1 points of force damage to up to five creatures in a medium range. A dart deals 1d4+1 force damage to its target. The missiles can target up to five creatures within 30 feet of the caster, or one creature within the same range. 40. (Each dart does 1d4+1 damage). Rapier of Magic Missile (4e Equipment) 3. Magic Missile. And automating Magic Missile’s damage to replace manually rolling and calculating is also fine. Level: 1. No, in the specific case of Magic Missile. Blur is a common defensive spell for sorcerers and wizards who want to avoid projectiles or melee damage. Lowest 1 of 3d20 +3 is 9 or below 2/3s of the time. This shield is valuable and costs 5,000 gp. 2. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. You could develop your own Magic Missiles - Improved Magic Missile, which uses d6s, Greater Magic Missile, which uses d8s, and Supreme Magic Missile, which uses d10s! Of course, you'd also increase the cap on the number of missiles with each improvement. Using your 9th-level spell slot on magic missile is a terrible idea. Scorching Ray does 21 damage on average, but multiplied by 65% accuracy means it does 13. If you want something fancier than "immune to everything but magic missile", you could say: Regeneration. Casting time: 1 Action. ago. Gain a bonus to one of the spell’s damage rolls. The only time a magic missile cantrip hitting for 1-2 would out perform fire bolt (assuming spell modifier of +3 and a proficiency bonus of +2) would be against creatures with 20 AC. 95. These schools are Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. A single target can be hit with any number of bolts of the caster’s choosing, so long as it is within range of the caster and the caster can see it. Some spells require you to see the target, and some don't. See full list on rpgbot. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. The darts all strike simultaneously and you can direct them to. Magic Missile: You create three glowing darts of magical force. ”. KGV. 5 approach. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. Each dart hits a creature of your choice that you can see within range. . The potion is giving the spell effect, NOT YOU. I said jim's magic missile, which does require an attack roll and would be a viable spell for this feature. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. 10 missiles against the same creature would activate Hexblade's Curse a total of 1 time. You choose the target for each missile individually. So yes, Magic Missile hits because Magic. Magic missile.